01 — A better product nobody understood.
Michu’s tofu litter is genuinely better, but its benefits don’t land in a banner ad — shoppers scrolled past.
They needed a way to teach the ‘why’ that people would actually engage with.
02 — A game that teaches by doing.
We built ‘Kitty Klean-Up’ — players clean a digital litter box and discover, through play, why tofu litter wins.
03 — Learn, play, subscribe.
PlayAbly shipped the game on Michu’s store, capturing emails mid-play and lifting both AOV and signups — no discount.
04 — The outcome: shoppers who learned, then bought.
Players completed the game 88% of the time, signed up at 3× the standard rate, and spent +37% more.