01 — Discounts were buying low-value, one-time customers.
SOUL’s promo-driven acquisition filled carts but not lifetime value — discount shoppers churned fast and rarely subscribed.
They needed new customers who’d stick, without training the audience to wait for a sale.
02 — The Big Game: a moment fans were already glued to.
We tied a Jan 26 – Feb 7 window to a clear condition — the championship game going to overtime — with a liability cap mapped to the margin a 20%-off promo would have cost.
03 — Homepage hero, code OVERTIME, and a paid push.
Playably handled creative, official rules, and tracking. SOUL ran it on its existing stack with code OVERTIME — no developer time.
04 — The outcome: customers who subscribed, no overtime.
The game ended in regulation, so SOUL kept its revenue. Campaign buyers subscribed at 1.4× the rate of other shoppers that week, new customers at 1.5×, and 63% renewed at least once, close to Soul’s regular subscribers.



