01 — Discounts were buying low-value, one-time customers.
SOUL’s promo-driven acquisition filled carts but not lifetime value — discount shoppers churned fast and rarely subscribed.
They needed new customers who’d stick, without training the audience to wait for a sale.
02 — The Big Game: a moment fans were already glued to.
We tied a 7-day window to a clear condition — the championship game going to overtime — with a liability cap mapped to the margin a 20%-off promo would have cost.
03 — Homepage hero, code OVERTIME, and a paid push.
PlayAbly handled creative, official rules, and tracking. SOUL ran it on its existing stack with code OVERTIME — no developer time.
04 — The outcome: higher-value customers, no overtime.
The game ended in regulation, so SOUL kept its revenue. Full-price buyers showed +15% higher LTV and subscribed at 1.4× the rate of discount-acquired shoppers.